NAME automata - a multiplayer game where cellular automata compete for supremacy. Only 1 automata can be controlled from a single URL. To control more than 1 color yourself connect to the board from another tab. WIN CONDITION You win when your automata occupies at least - 50% of the board (2 players) - 30% of the board (3 players) - 20% of the board (4 players) THE CATCH If any 2 different colored automata collide every cell connected to the collision by association dies. DESCRIPTION The only way to interact with your automata is by defining Survival/Birth (S/B) conditions in the input field beneath the game grid. S - consists of a list of numbers, each of which represent how many living neighbors are necessary for a living cell to survive. B - consists of a list of numbers, each of which represent how many living neighbors are necessary for a dead cell to be born. USAGE $ /[1-9]*\/[1-9]*/ EXAMPLES $ 124/14 $ /123 $ 1356/ FIG 1. 0 | 1 | 0 --+---+-- 0 | c | 1 --+---+-- 0 | 0 | 1 If we apply the S/B rule 134/25 to the cell depicted in FIG 1. we see that there are 3 living neighbors. We can deduce that if c is living (c=1) then it will survive b/c rule S includes a 3. However, if c is dead (c=0) then it will stay dead b/c rule B does not include a 3. FURTHER READING Google "Life-like cellular automaton" for more information. AUTHOR Jake Wood LICENCE This project is licensed under the terms of the MIT license.